Alessandro Porcella - Sim-Phonic Suite


DESCRIZIONE
ALESSANDRO PORCELLA
'Over game - A Sim-Phonic Poem'

Original Soundtrack of a GABRIELLA PARISI Film for
'NEOLUDICA - Art is a Game 2011 - 1966'
Presented and up to November 27 in rotation to 54 ° Venice Biennale 2011

Written, Directed and Produced
by Gabriella Parisi
Director of Production
and Post-Production Supervisor
Gabriele Cazzulini
Video Editing
and 2D/3D Artist
by Antonio Prato
Over Game Sim-phonic Poem
Original Soundtrack
Written, Performed and Produced
by Alessandro Porcella
Edited by PA74 Music Publishing

Special thanks to:
Nicola Giuseppe Smerilli
and Rocco De Ciantis for Photography
Silvia Lucarelli as model
Neoludica
Art is a game 2011-1966
Participant Artists
Samuele Arcangioli
Matteo Bittanti + IOCOSE
Marco Brambilla
Marco Cadioli
Mauro Ceolin
Damiano Colacito
Paolo Della Corte
Massimo Giuntoli
Auriea Harvey e Michael Samyn "Tale of Tales"
Les Liens Invisibles
Lorne Lanning e Sharry McKenna 'Oddworld'
Miltos Manetas
Eva & Franco Mattes
Molleindustria
Nino Mustica
Mikayel Ohanjanyan
Gabriella Parisi
Antonio Riello
Alessandra Rigano e Federico Castronuovo "Serenata"
Santa Ragione
Marianna Santoni
Federico Solmi
Stefano Spera
Tibe
Tonylight
Vjvisualoop
Jan Vormann
Carlo Zanni
Curators and Collaborators
Promoter
E-Ludo Lab
Producer
Musea TraRari TIPI
Co-Producer
Fabbrica Arte Beni Culturali No Profit
Curator & Project Manager
Debora Ferrari
Co-Organisers
Ambra Bonaiuto
Salvatore Fallica
Andrea Ferrari
Massimo Giuntoli
Salvatore Mica
Luca Traini
Art Critics & Section Curators
Matteo Bittanti
Cristina Casero
Eleonora Charans
Alessandra Coppa
Fortunato D'Amico
Elena Di Raddo
Chiara Di Stefano
Mauro Nicolini
Domenico Quaranta
Federico Salerno
Promotion, Communication & Public Relations
Sabina Antonini
Laura Arduino
Contributing Supporters
Project Partners
AESVI
Centro Culturale Candiani Mestre
Arte Communications
Games Collection.it
Wizarp Urban Visions
EN SPACE
Scuola Internazionale di Comics
Ochacaffé Italia-Giappone
SFEI
Gabriella Parisi
Activision Publishing
Blizzard Entertainment Italia
Disney Interactive Studios
Nintendo
Microsoft
Sony Computer Entertainment
Warner Interactive Studios
Supporters
ProGaming
Gobbetto
Nikon
Distretto Commerciale dell'Eporediese
Sorgenti Monte Bianco
GCode
Gabriella Parisi
La Repubblica XL
Gameplayer
Multiplayer.it
Eurogamer
Patrons
Accademia Italiana Videogiochi
AESVI
Archivio Videoludico Cineteca di Bologna
AIOMI
Lucca Comics&Games
Università La Sapienza
Università di Catania
Università Cattolica del Sacro Cuore-ALMED
Università Ca' Foscari
California College of the Arts
Accademia di Belle Arti di Venezia
Università Tor Vergata
Arsgames España
OMNSH.ORG Parigi
Cinemaster - Master in sceneggiatura cinematografica e videogame direction

The work of Gabriella Parisi Over Video Game - Neoludica. Art is a game 2011-1966,
want to explore the game beyond the game, go over the game, beyond its
logic more immediate. The essence of the video is not just technology or
only art in the old sense 'analog'. And 'all this, but is primarily a
vision of a multiplicity of visions. A joint, a hybrid, a reflection in which
game is reflected, can be found, is broken down into its elements and then
reassembled in other forms and other genres.
Since Game Over is a mosaic of fragments on video games, the point
observation has been able to emancipate itself from the rigid and traditional perspective
centered on the observer watching the game. And 'always so: The Game, The
machine, is something that has to be seen. Not anymore. The artist Gabriella Parisi experiences
reversal of perspective that also allows the game to watch,
contact, even 'talk' to the observer. Here, then, that the video game
becomes a social, human, and not just technology. So contains
all the conditions to switch from pure instrumentality, nonsense, content
symbolic value of art. And 'this force, and the challenge of Game Over:
overcome the antithesis of man-machine along a second humanism, a
'Techno-Humanism,' where the Vitruvian Man becomes human and android. And, at the time
himself, he moves around a fully interactive real-virtual world. over
This game focuses on the evolution of the long curve hitting his game
narrative on the interpenetration between man and android, subjective and objective,
creator and creature. The point of view, is not just the gamer or
author of the video game, is also that of the machine, the game itself,
you look in the mirror and reflects an increasingly human.

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L'articolo Alessandro Porcella - Sim-Phonic Suite di Alessandro Porcella è apparso su Rockit.it il 2013-09-29 21:31:21

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